Winds of Change
Portal — Rare
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Portal — Rare
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
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Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft -- If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Sorcery
Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.
Sorcery
You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Each player draws three cards, then discards three cards at random.
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Sorcery
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose two --
o Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
o This spell deals X damage to target creature.
o This spell deals X damage to target planeswalker.
o Target creature gets +X/+0 and gains haste until end of turn.
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback--, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Devil's Play deals X damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Sorcery
Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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