Hazy Homunculus
Prophecy — Common
Creature — Homunculus Illusion
Hazy Homunculus rulings:
There are no rulings for Hazy Homunculus.

Prophecy — Common
Creature — Homunculus Illusion
Hazy Homunculus rulings:
There are no rulings for Hazy Homunculus.

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Creature — Human Soldier (2/2)
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
Creature — Human Soldier (4/4)
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Creature — Zombie Scout (2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Legendary Artifact — Vehicle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Creature — Fox (1/1)
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Legendary Creature — Spirit (7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
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