Well of Life
Prophecy — Uncommon
Artifact
Sets Well of Life has been printed in:

Prophecy — Uncommon
Artifact
Sets Well of Life has been printed in:

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Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Enchantment — Room // Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Ritual Chamber
When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature — Human Scout (2/4)
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Legendary Creature — Human Peasant (3/3)
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment
Dawn of a New Age enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
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