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Savageborn Hydra (RNA Guild Kit)

Savageborn Hydra

RNA Guild Kit — Mythic

Creature — Hydra

Savageborn Hydra rulings:

There are no rulings for Savageborn Hydra.

Savageborn Hydra (RNA Guild Kit)

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Thopter Squadron

Thopter Squadron

Artifact Creature — Thopter (0/0)

Flying
Thopter Squadron enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

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Lodestone Needle  Guidestone Compass

Lodestone Needle // Guidestone Compass

Artifact // Artifact

Flash
When Lodestone Needle enters, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Guidestone Compass

, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

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Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

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Explorers Cache

Explorer's Cache

Artifact

Explorer's Cache enters with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.

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Mister Gutsy

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Artifact Creature — Robot Soldier (1/1)

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
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SwordSwallowing Seraph

Sword-Swallowing Seraph

Creature — Angel Performer (4/4)

Flying, vigilance
When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own.
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Warden of the Inner Sky

Warden of the Inner Sky

Creature — Human Soldier (1/2)

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

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Heirloom Mirror  Inherited Fiend

Heirloom Mirror // Inherited Fiend

Artifact // Creature — Demon (0/0)

, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.

Inherited Fiend

Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

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Ozolith the Shattered Spire

Ozolith, the Shattered Spire

Legendary Artifact

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
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Cycling (, Discard this card: Draw a card.)

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Greta Sweettooth Scourge

Greta, Sweettooth Scourge

Legendary Creature — Human Warrior (3/3)

When Greta, Sweettooth Scourge enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Flamewar Brash Veteran  Flamewar Streetwise Operative

Flamewar, Brash Veteran // Flamewar, Streetwise Operative

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle (3/2)

More Than Meets the Eye (You may cast this card converted for .)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.

Flamewar, Streetwise Operative

Living metal (During your turn, this Vehicle is also a creature.)
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Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.

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Capricopian

Capricopian

Creature — Goat Hydra (0/0)

Capricopian enters with X +1/+1 counters on it.
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Boomer Scrapper

Boomer Scrapper

Creature — Human Soldier (1/1)

Whenever Boomer Scrapper enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.

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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

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Cryptic Trilobite

Cryptic Trilobite

Creature — Trilobite (0/0)

Cryptic Trilobite enters with X +1/+1 counters on it.
Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on Cryptic Trilobite.

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Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

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Scrapper Champion

Scrapper Champion

Creature — Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters, you get (two energy counters).
Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.

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Rubblebelt Maverick

Rubblebelt Maverick

Creature — Human Detective (1/1)

When Rubblebelt Maverick enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

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