Vitu-Ghazi Guildmage
Return to Ravnica — uncommon
Creature — Dryad Shaman
Vitu-Ghazi Guildmage rulings:
There are no rulings for Vitu-Ghazi Guildmage.
Return to Ravnica — uncommon
Creature — Dryad Shaman
Vitu-Ghazi Guildmage rulings:
There are no rulings for Vitu-Ghazi Guildmage.
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Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery // Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Well
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Creature — Elf Scout (0/1)
, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
Creature — Centaur Warrior (5/5)
Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay . If you do, create a 3/3 green Centaur enchantment creature token.
Creature — Elf Shaman (1/1)
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Legendary Creature — Human Shaman (2/5)
When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Horror (7/7)
Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Enchantment // Sorcery — Adventure
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
Foul Rebirth
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Creature — Elemental (4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Legendary Creature — Insect Shaman (3/3)
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
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