Advanced card search Random card
Training Grounds (Rise of the Eldrazi)

Training Grounds

Rise of the Eldrazi — Rare

Enchantment

Training Grounds rulings:

2023-05-12: Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is , you'd have to pay only . If an activation cost is , though, you'd still have to pay .

2023-05-12: Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.

2023-05-12: Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

2023-05-12: Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs , and Suppression Field says "Activated abilities cost more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost , Training Grounds reduces that cost back to .

2023-05-12: Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes . For example, Drana, Kalastria Bloodchief has an activated ability that costs . If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only . This is true even if the ability states that must be paid with a certain color of mana, as Crimson Hellkite's ability does.

2023-05-12: If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs , it costs , or it costs only nonmana actions such as or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of .

2010-06-15: Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.

Training Grounds (Rise of the Eldrazi)

TCGPlayer low price:

$3.14

Buy now! ▶

Loading price data
Loading

Rating:

9.61/10

Rate This:

Cards similar to Training Grounds:

Agatha of the Vile Cauldron

Agatha of the Vile Cauldron

Legendary Creature — Human Warlock (1/1)

Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

8.1 /10
$0.56
Biomancers Familiar

Biomancer's Familiar

Creature — Mutant (2/2)

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

9 /10
$0.49
Forensic Gadgeteer

Forensic Gadgeteer

Creature — Vedalken Artificer Detective (2/3)

Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

9.1 /10
$0.86
Heartstone

Heartstone

Artifact

Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

8.9 /10
$3.60
Convergence of Dominion

Convergence of Dominion

Artifact

Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.

7.2 /10
$0.65
Power Artifact

Power Artifact

Enchantment — Aura

Enchant artifact
Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

7.1 /10
~$170

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.