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Laughing Jasper Flint

Laughing Jasper Flint

Legendary Creature — Lizard Rogue (4/3)

Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

8.2 /10
$1.92
Lumra Bellow of the Woods

Lumra, Bellow of the Woods

Legendary Creature — Elemental Bear (0/0)

Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

8.5 /10
~$11
Bonny Pall Clearcutter

Bonny Pall, Clearcutter

Legendary Creature — Giant Scout (6/5)

Reach
When Bonny Pall, Clearcutter enters, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

8 /10
$0.89
Eluge the Shoreless Sea

Eluge, the Shoreless Sea

Legendary Creature — Elemental Fish (0/0)

Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.

7.6 /10
$5.67
Stubborn Burrowfiend

Stubborn Burrowfiend

Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

3.6 /10
$0.05
Burrowguard Mentor

Burrowguard Mentor

Creature — Rabbit Soldier (0/0)

Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.

6 /10
$0.04
Congregation Gryff

Congregation Gryff

Creature — Hippogriff Mount (1/4)

Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

3.4 /10
$0.07
Treeguard Duo

Treeguard Duo

Creature — Frog Rabbit (3/4)

When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.

6.1 /10
$0.02
Dragonhawk Fates Tempest

Dragonhawk, Fate's Tempest

Legendary Creature — Bird Dragon (5/5)

Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

7.7 /10
$3.14
Riku of Many Paths

Riku of Many Paths

Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.

5.4 /10
$0.12
Brambleguard Captain

Brambleguard Captain

Creature — Mouse Soldier (2/3)

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.

5.1 /10
$0.07
Caustic Bronco

Caustic Bronco

Creature — Snake Horse Mount (2/2)

Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

6.3 /10
$3.09
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

5.8 /10
$0.52
Hoarders Overflow

Hoarder's Overflow

Enchantment

When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.

4.6 /10
$0.05
Rakdos the Muscle

Rakdos, the Muscle

Legendary Creature — Demon Mercenary (6/5)

Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.

7.7 /10
$1.95
Rise of the Varmints

Rise of the Varmints

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.7 /10
$0.07
Roaring Furnace  Steaming Sauna

Roaring Furnace // Steaming Sauna

Enchantment — Room // Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna

You have no maximum hand size.
At the beginning of your end step, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

5.9 /10
$0.33
Season of Loss

Season of Loss

Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature.
— Draw a card for each creature you controlled that died this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.

7.4 /10
$2.32

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