Bedlam
Seventh Edition — Rare
Enchantment
Bedlam rulings:
There are no rulings for Bedlam.

Seventh Edition — Rare
Enchantment
Bedlam rulings:
There are no rulings for Bedlam.

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Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Sorcery
Up to two target creatures can't block this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Elf Horror (0/0)
Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature — Human (0/1)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Creature — Horror (2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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