Sea Monster
Seventh Edition — common
Creature — Serpent
Sea Monster rulings:
There are no rulings for Sea Monster.
Seventh Edition — common
Creature — Serpent
Sea Monster rulings:
There are no rulings for Sea Monster.
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Buy now! ▶Creature — Human Pirate (5/4)
Armored Galleon can't attack unless defending player controls an Island.
Creature — Serpent (5/5)
Deep-Sea Serpent can't attack unless defending player controls an Island.
Creature — Elemental (4/3)
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Creature — Shark (2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
Creature — Human Soldier (5/4)
Red Cliffs Armada can't attack unless defending player controls an Island.
Creature — Serpent (0/0)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
Creature — Human Pirate (3/3)
Steam Frigate can't attack unless defending player controls an Island.
Creature — Human Soldier (3/3)
Wu Warship can't attack unless defending player controls an Island.
Legendary Creature — Human Soldier (8/8)
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
Creature — Fish (4/1)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Creature — Serpent (4/3)
Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.
Creature — Elemental (0/0)
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Creature — Shark (4/4)
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Creature — Fish (6/8)
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
Creature — Serpent (4/3)
Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Creature — Fish (3/3)
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
Creature — Serpent (8/8)
Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
Creature — Human (0/2)
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
Creature — Human Pirate (4/3)
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
Creature — Serpent (5/5)
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
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