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Armored Ascension (Shadowmoor)

Armored Ascension

Shadowmoor — uncommon

Enchantment — Aura

Sets Armored Ascension has been printed in:

Armored Ascension (Shadowmoor)

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Cards like Armored Ascension in Shadowmoor:

Prison Term

Prison Term

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

6.7 /10
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Shield of the Oversoul

Shield of the Oversoul

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

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Steel of the Godhead

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Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

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Boon Reflection

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All permanents are enchantments in addition to their other types.

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Helm of the Ghastlord

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Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

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Enchantment — Aura

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

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Sinking Feeling

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Enchantment — Aura

Enchant creature
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Biting Tether

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Enchantment — Aura

Enchant creature
You control enchanted creature.
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Elemental Mastery

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Enchantment — Aura

Enchant creature
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Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
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Enchantment — Aura

Enchant creature
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Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -3/-0.

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Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
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Enchantment

Players can't gain life.
Damage can't be prevented.
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Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

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Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

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Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

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