Advanced card search Random card
River Kelpie (Shadowmoor)

River Kelpie

Shadowmoor — Rare

Creature — Beast

River Kelpie rulings:

2013-06-07: If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

2013-06-07: The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

2013-06-07: If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

2013-06-07: If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

2013-06-07: When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

2013-06-07: If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

2013-06-07: If a creature with persist stops being a creature, persist will still work.

2008-05-01: If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)

2008-05-01: If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.

2008-05-01: If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.

2008-05-01: If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.

2008-05-01: River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).

River Kelpie (Shadowmoor)

TCGPlayer low price:

$3.23

Buy now! ▶

Loading price data
Loading

Rating:

8.39/10

Rate This:

Cards similar to River Kelpie:

Ash Zealot

Ash Zealot

Creature — Human Warrior (2/2)

First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

5.2 /10
$0.19
Horn of Plenty

Horn of Plenty

Artifact

Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.

3.1 /10
$0.34
Kaito Cunning Infiltrator

Kaito, Cunning Infiltrator

Legendary Planeswalker — Kaito

Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-2: Create a 2/1 blue Ninja creature token.
-9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

4.3 /10
$7.94
Unifying Theory

Unifying Theory

Enchantment

Whenever a player casts a spell, that player may pay . If the player does, they draw a card.

3.2 /10
$0.40
Vexing Bauble

Vexing Bauble

Artifact

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
, , Sacrifice Vexing Bauble: Draw a card.

8.7 /10
$1.66
Bazaar of Wonders

Bazaar of Wonders

World Enchantment

When Bazaar of Wonders enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

1.8 /10
$1.02

© 2026 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.