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Byway Courier (Shadows over Innistrad Remastered)

Byway Courier

Shadows over Innistrad Remastered — common

Creature — Human Scout

Sets Byway Courier has been printed in:

Byway Courier (Shadows over Innistrad Remastered)

Rating:

2.66/10

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Cards like Byway Courier in Shadows over Innistrad Remastered:

Briarbridge Patrol

Briarbridge Patrol

Creature — Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

6.3 /10
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Tireless Tracker

Tireless Tracker

Creature — Human Scout (3/2)

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

9.8 /10
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Bloodbriar

Bloodbriar

Creature — Plant Elemental (2/3)

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

4.3 /10
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Graf Mole

Graf Mole

Creature — Mole Beast (2/4)

Whenever you sacrifice a Clue, you gain 3 life.

6.3 /10
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Hamlet Captain

Hamlet Captain

Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

3.7 /10
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Intrepid Provisioner

Intrepid Provisioner

Creature — Human Scout (3/3)

Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

0.6 /10
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Obsessive Skinner

Obsessive Skinner

Creature — Human Rogue (1/1)

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

5.3 /10
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Pack Guardian

Pack Guardian

Creature — Wolf Spirit (4/3)

Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4.3 /10
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Shrill Howler  Howling Chorus

Shrill Howler // Howling Chorus

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (3/1)

Creatures with power less than Shrill Howler's power can't block it.
: Transform Shrill Howler.

Howling Chorus

Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3.1 /10
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Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit (3/3)

Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

5.9 /10
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Deathcap Cultivator

Deathcap Cultivator

Creature — Human Druid (2/1)

: Add or .
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

6.9 /10
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Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

8.5 /10
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Hinterland Logger  Timber Shredder

Hinterland Logger // Timber Shredder

Creature — Human Werewolf // Creature — Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Timber Shredder

Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

3.1 /10
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Noose Constrictor

Noose Constrictor

Creature — Snake (2/2)

Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.

6.5 /10
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Swift Spinner

Swift Spinner

Creature — Spider (2/3)

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)

4 /10
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Ulvenwald Captive  Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (1/2)

Defender
: Add .
: Transform Ulvenwald Captive.

Ulvenwald Abomination

: Add .

6.3 /10
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Veteran Cathar

Veteran Cathar

Creature — Human Soldier (2/2)

: Target Human gains double strike until end of turn.

1.2 /10
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Grim Flayer

Grim Flayer

Creature — Human Warrior (2/2)

Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

6 /10
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Herons Grace Champion

Heron's Grace Champion

Creature — Human Knight (3/3)

Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

6.9 /10
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Mournwillow

Mournwillow

Creature — Plant Skeleton (3/2)

Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3.3 /10
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