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Daring Sleuth    Bearer of Overwhelming Truths (Shadows over Innistrad Remastered)

Daring Sleuth // Bearer of Overwhelming Truths

Shadows over Innistrad Remastered — uncommon

Creature — Human Rogue // Creature — Human Wizard

Sets Daring Sleuth // Bearer of Overwhelming Truths has been printed in:

Daring Sleuth    Bearer of Overwhelming Truths (Shadows over Innistrad Remastered)

Rating:

5.58/10

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Cards like Daring Sleuth // Bearer of Overwhelming Truths in Shadows over Innistrad Remastered:

Wharf Infiltrator

Wharf Infiltrator

Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

8.5 /10
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Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

8.5 /10
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Curious Homunculus  Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Homunculus // Creature — Eldrazi Homunculus (1/1)

: Add . Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Voracious Reader

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.

7.8 /10
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Thing in the Ice  Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror // Creature — Kraken Horror (0/4)

Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Awoken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

8.2 /10
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Manic Scribe

Manic Scribe

Creature — Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

7.3 /10
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Fogwalker

Fogwalker

Creature — Spirit (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

3.7 /10
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Rattlechains

Rattlechains

Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

7.7 /10
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Tattered Haunter

Tattered Haunter

Creature — Spirit (2/1)

Flying
Tattered Haunter can block only creatures with flying.

0.8 /10
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Grim Flayer

Grim Flayer

Creature — Human Warrior (2/2)

Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

6 /10
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Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.4 /10
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Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Exile a creature card from your graveyard: Investigate. You gain 2 life.

7.4 /10
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Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
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ThermoAlchemist

Thermo-Alchemist

Creature — Human Shaman (0/3)

Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

9.6 /10
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Docent of Perfection  Final Iteration

Docent of Perfection // Final Iteration

Creature — Insect Horror // Creature — Eldrazi Insect (5/4)

Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

Final Iteration

Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

8.8 /10
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Mausoleum Wanderer

Mausoleum Wanderer

Creature — Spirit (1/1)

Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.

8 /10
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Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

8.5 /10
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Hamlet Captain

Hamlet Captain

Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

3.7 /10
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Hinterland Logger  Timber Shredder

Hinterland Logger // Timber Shredder

Creature — Human Werewolf // Creature — Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Timber Shredder

Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

3 /10
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Ingenious Skaab

Ingenious Skaab

Creature — Zombie Horror (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.

2.6 /10
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Nebelgast Herald

Nebelgast Herald

Creature — Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

7.3 /10
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