Faithbearer Paladin
Shadows over Innistrad Remastered — Common
Creature — Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Shadows over Innistrad Remastered — Common
Creature — Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Dog Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Giant (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Cat Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Cat (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Horror (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Hag (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire (3/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Angel (3/4)
Flying, lifelink
When Militant Angel enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Creature — Human Cleric (3/1)
Lifelink
, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Creature — Dragon (3/3)
Flying, lifelink
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Creature — Spirit (3/2)
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature — Halfling Citizen (2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Creature — Angel (4/4)
Flying
When Voltstorm Angel enters, you get (three energy counters).
At the beginning of combat on your turn, you may pay . When you do, choose one --
o Voltstorm Angel gains vigilance and lifelink until end of turn.
o Other creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (3/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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