Hope Against Hope
Shadows over Innistrad Remastered — Uncommon
Enchantment — Aura
Hope Against Hope rulings:
2016-04-08: Hope Against Hope’s second ability counts the enchanted creature, so that creature will normally get at least +1/+1.

Shadows over Innistrad Remastered — Uncommon
Enchantment — Aura
Hope Against Hope rulings:
2016-04-08: Hope Against Hope’s second ability counts the enchanted creature, so that creature will normally get at least +1/+1.

Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
Legendary Creature — Angel (6/6)
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Enchantment — Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Enchantment — Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Artifact — Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura Cartouche
Enchant creature you control
When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
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