Howlpack Resurgence
Shadows over Innistrad Remastered — Uncommon
Enchantment
Howlpack Resurgence rulings:
There are no rulings for Howlpack Resurgence.

Shadows over Innistrad Remastered — Uncommon
Enchantment
Howlpack Resurgence rulings:
There are no rulings for Howlpack Resurgence.

Creature — Wolf Spirit (3/3)
Flash
When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Legendary Planeswalker — Arlinn // Legendary Planeswalker —
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Legendary Creature — Human Artificer (3/3)
Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has ", , Sacrifice this artifact: You gain 3 life."
Creature — Wolf (4/4)
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature — Wolf (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Legendary Planeswalker — Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
-2: Create a 2/2 green Wolf creature token.
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