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Ember Eye Wolf (Shadows over Innistrad)

Ember-Eye Wolf

Shadows over Innistrad — common

Creature — Wolf

Sets Ember-Eye Wolf has been printed in:

Ember Eye Wolf (Shadows over Innistrad)

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Cards like Ember-Eye Wolf in Shadows over Innistrad:

Sanguinary Mage

Sanguinary Mage

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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Ravenous Bloodseeker

Ravenous Bloodseeker

Creature — Vampire Berserker (1/3)

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

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Daring Sleuth  Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue // Creature — Human Wizard (2/1)

When you sacrifice a Clue, transform Daring Sleuth.

Bearer of Overwhelming Truths

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

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Kessig Forgemaster  Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf

Creature — Human Shaman Werewolf // Creature — Werewolf (2/1)

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Flameheart Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
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Quilled Wolf

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Creature — Wolf (2/2)

: Quilled Wolf gets +4/+4 until end of turn.

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Gibbering Fiend

Gibbering Fiend

Creature — Devil (2/1)

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

6.8 /10
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Scourge Wolf

Scourge Wolf

Creature — Wolf Horror (2/2)

First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

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Olivias Bloodsworn

Olivia's Bloodsworn

Creature — Vampire Soldier (2/1)

Flying
Olivia's Bloodsworn can't block.
: Target Vampire gains haste until end of turn.

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Rattlechains

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Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

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Ulrichs Kindred

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Creature — Wolf (3/2)

Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn.

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Veteran Cathar

Veteran Cathar

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Geier Reach Bandit  VildinPack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf (3/2)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

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Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

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Moldgraf Scavenger

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Creature — Fungus (0/4)

Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Village Messenger  Moonrise Intruder

Village Messenger // Moonrise Intruder

Creature — Human Werewolf // Creature — Werewolf (1/1)

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

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At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

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Voldaren Duelist

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Haste
When Voldaren Duelist enters the battlefield, target creature can't block this turn.

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Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

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Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

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Convicted Killer  Branded Howler

Convicted Killer // Branded Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Branded Howler

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

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Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

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Creature — Spirit (1/3)

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

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Gatstaf Arsonists // Gatstaf Ravagers

Creature — Human Werewolf // Creature — Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

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Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

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