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Primal Command (Strixhaven Mystical Archive)

Primal Command

Strixhaven Mystical Archive — mythic

Sorcery

Primal Command (Strixhaven Mystical Archive)

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8.42/10

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Cards like Primal Command in Strixhaven Mystical Archive:

Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.

9.5 /10
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Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.6 /10
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Harmonize

Harmonize

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Draw three cards.

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Cultivate

Cultivate

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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Tezzerets Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
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Abundant Harvest

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Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

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Minds Desire

Mind's Desire

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Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
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Tendrils of Agony

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Sorcery

Target player loses 2 life and you gain 2 life.
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Mizzixs Mastery

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Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Regrowth

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Sorcery

Return target card from your graveyard to your hand.

9.7 /10
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Channel

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Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
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Crux of Fate

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Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.

9.6 /10
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Time Warp

Time Warp

Sorcery

Target player takes an extra turn after this one.

9.5 /10
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Approach of the Second Sun

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If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

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Day of Judgment

Day of Judgment

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Destroy all creatures.

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Agonizing Remorse

Agonizing Remorse

Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

5.2 /10
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Duress

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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

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Gift of Estates

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If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

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Demonic Tutor

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Search your library for a card, put that card into your hand, then shuffle.

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Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

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