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Time Warp (Strixhaven Mystical Archive)

Time Warp

Strixhaven Mystical Archive — mythic

Sorcery

Time Warp (Strixhaven Mystical Archive)

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Rating:

9.53/10

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Cards like Time Warp in Strixhaven Mystical Archive:

Tezzerets Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
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Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
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Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

8.7 /10
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Primal Command

Primal Command

Sorcery

Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

8.4 /10
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Tendrils of Agony

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

8.3 /10
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Crux of Fate

Crux of Fate

Sorcery

Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.

9.6 /10
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Mizzixs Mastery

Mizzix's Mastery

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.7 /10
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Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

8.2 /10
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Day of Judgment

Day of Judgment

Sorcery

Destroy all creatures.

9.3 /10
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Harmonize

Harmonize

Sorcery

Draw three cards.

9.9 /10
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Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.

9.5 /10
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Divine Gambit

Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

5.5 /10
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Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

8.9 /10
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Agonizing Remorse

Agonizing Remorse

Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

5.2 /10
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Inquisition of Kozilek

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

7.7 /10
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Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

9.9 /10
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Claim the Firstborn

Claim the Firstborn

Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

7.8 /10
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Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

10 /10
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Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

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Grapeshot

Grapeshot

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Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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