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Divide by Zero (Strixhaven: School of Mages)

Divide by Zero

Strixhaven: School of Mages — uncommon

Instant

Sets Divide by Zero has been printed in:

Divide by Zero (Strixhaven: School of Mages)

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Cards like Divide by Zero in Strixhaven: School of Mages:

Quandrix Command

Quandrix Command

Instant

Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.

8.5 /10
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Test of Talents

Test of Talents

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Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

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Reject

Reject

Instant

Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

5.2 /10
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Arcane Subtraction

Arcane Subtraction

Instant

Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

1.9 /10
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Pop Quiz

Pop Quiz

Instant

Draw a card.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

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Resculpt

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Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

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Curate

Curate

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Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.

8.5 /10
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Decisive Denial

Decisive Denial

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Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays .

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Double Major

Double Major

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Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

9.4 /10
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Teach by Example

Teach by Example

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When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

7.6 /10
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Eureka Moment

Eureka Moment

Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

9.3 /10
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Prismari Command

Prismari Command

Instant

Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.

9.5 /10
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Square Up

Square Up

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Target creature has base power and toughness 4/4 until end of turn.

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Semesters End

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Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

9.4 /10
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Bury in Books

Bury in Books

Instant

This spell costs less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.

3.2 /10
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Infuse with Vitality

Infuse with Vitality

Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.

7.3 /10
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Rushed Rebirth

Rushed Rebirth

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Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

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Baleful Mastery

Baleful Mastery

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You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.

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Defend the Campus

Defend the Campus

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Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.

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Enthusiastic Study

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Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

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