First Day of Class
Strixhaven: School of Mages — Common
Instant
Sets First Day of Class has been printed in:
Strixhaven: School of Mages — Common
Instant
Sets First Day of Class has been printed in:
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Buy now! ▶Legendary Creature — Human Bear (6/5)
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Legendary Creature — Vampire Knight (3/3)
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Creature — Otter Artificer (1/3)
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
Creature — Zombie Bird (2/3)
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
Legendary Creature — Goblin (3/3)
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
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