Advanced card search Random card
Guiding Voice (Strixhaven: School of Mages)

Guiding Voice

Strixhaven: School of Mages — common

Sorcery

Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

When honormancers work together, their compliments are complementary.

Guiding Voice (Strixhaven: School of Mages)

TCGPlayer low price:

$0.02

Buy now! ▶

Loading price data
Loading

Rating:

3.15/10

Rate This:

Cards similar to Guiding Voice:

Homestead Courage

Homestead Courage

Sorcery

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.1 /10
$0.09
Gird for Battle

Gird for Battle

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

4.5 /10
$0.07
Requisition Raid

Requisition Raid

Sorcery

Spree (Choose one or more additional costs.)
+ — Destroy target artifact.
+ — Destroy target enchantment.
+ — Put a +1/+1 counter on each creature target player controls.

6.6 /10
$0.33
Swallow Whole

Swallow Whole

Sorcery

As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

4.2 /10
$0.06
Jailbreak Scheme

Jailbreak Scheme

Sorcery

Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.

2.6 /10
$0.04
Kick in the Door

Kick in the Door

Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

6.7 /10
$0.02
Side Quest

Side Quest

Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

10 /10
$0.07
Benediction of Moons

Benediction of Moons

Sorcery

You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

2.3 /10
$0.05
Gaze of Justice

Gaze of Justice

Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

2.9 /10
$0.12
Helping Hand

Helping Hand

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

6.5 /10
$0.12
Launch the Fleet

Launch the Fleet

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

8.3 /10
$0.50
Lay Down Arms

Lay Down Arms

Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

7.5 /10
$0.12
Oust

Oust

Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

4.6 /10
$0.23
Runic Shot

Runic Shot

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2.

5.2 /10
$0.02
Sunlance

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

2.9 /10
$0.13
Alliance of Arms

Alliance of Arms

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

6.5 /10
$5.62
Divine Light

Divine Light

Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

2.4 /10
$0.13
Empty City Ruse

Empty City Ruse

Sorcery

Target opponent skips all combat phases of their next turn.

1.4 /10
~$23
False Peace

False Peace

Sorcery

Target player skips all combat phases of their next turn.

1.9 /10
$0.27
Festival of Trokin

Festival of Trokin

Sorcery

You gain 2 life for each creature you control.

2.7 /10
$0.89

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.