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Springmane Cervin (Strixhaven: School of Mages)

Springmane Cervin

Strixhaven: School of Mages — common

Creature — Elk

Sets Springmane Cervin has been printed in:

Springmane Cervin (Strixhaven: School of Mages)

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Cards like Springmane Cervin in Strixhaven: School of Mages:

Professor of Zoomancy

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When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

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Legendary Creature — Pest // Sorcery (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.

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Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

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Defender
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, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

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Trample
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Callous Bloodmage

Creature — Vampire Warlock (2/1)

When Callous Bloodmage enters the battlefield, choose one —
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Honor Troll

Honor Troll

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Vigilance
If you would gain life, you gain that much life plus 1 instead.
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Daemogoth WoeEater

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Creature — Demon (7/6)

At the beginning of your upkeep, sacrifice a creature.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

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When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

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Creature — Human Wizard (2/2)

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

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When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

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Trample
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: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
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Flying
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