Advanced card search Random card
Stonebinder s Familiar (Strixhaven: School of Mages)

Stonebinder's Familiar

Strixhaven: School of Mages — uncommon

Creature — Spirit Dog

Stonebinder's Familiar legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Legal
Explorer: Legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: restricted
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Stonebinder s Familiar (Strixhaven: School of Mages)

TCGPlayer low price:

$0.05

Buy now! ▶

Loading price data
Loading

Rating:

4.04/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Stonebinder's Familiar in Standard format:

Dusk Legion Duelist

Dusk Legion Duelist

Creature — Vampire Soldier (2/2)

Vigilance
Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

8.8 /10
$0.40
Cloaked Cadet

Cloaked Cadet

Creature — Human Ranger (2/4)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

4.9 /10
$0.02
Dennick Pious Apprentice  Dennick Pious Apparition

Dennick, Pious Apprentice // Dennick, Pious Apparition

Legendary Creature — Human Soldier // Legendary Creature — S (2/3)

Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Dennick, Pious Apparition

Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.

6.6 /10
$0.43
Welcoming Vampire

Welcoming Vampire

Creature — Vampire (2/3)

Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

9.8 /10
$0.67
Sengir Connoisseur

Sengir Connoisseur

Creature — Vampire (3/3)

Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

4.4 /10
$0.02
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.7 /10
$0.05
Lazav Familiar Stranger

Lazav, Familiar Stranger

Legendary Creature — Shapeshifter (1/4)

Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

4.3 /10
$0.05
Nurturing Pixie

Nurturing Pixie

Creature — Faerie Rogue (1/1)

Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

2.5 /10
$0.08
Vadmir New Blood

Vadmir, New Blood

Legendary Creature — Vampire Rogue (2/2)

Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

5.3 /10
$0.20
Warden of the Inner Sky

Warden of the Inner Sky

Creature — Human Soldier (1/2)

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

4.8 /10
$0.95
Blood Hustler

Blood Hustler

Creature — Vampire Rogue (1/1)

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.

4.2 /10
$0.05
Forum Familiar

Forum Familiar

Creature — Cat (1/1)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

2.1 /10
$0.03
Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

8.5 /10
$1.63
Miners Guidewing

Miner's Guidewing

Creature — Bird (1/1)

Flying, vigilance
When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

5.1 /10
$0.01
Unholy Officiant

Unholy Officiant

Creature — Vampire Cleric (1/2)

Vigilance
: Put a +1/+1 counter on Unholy Officiant.

4.5 /10
$0.03
Baron Bertram Graywater

Baron Bertram Graywater

Legendary Creature — Vampire Noble (3/4)

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
, Sacrifice another creature or artifact: Draw a card.

6.2 /10
$0.16
Kambal Profiteering Mayor

Kambal, Profiteering Mayor

Legendary Creature — Human Advisor (2/4)

Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.

8 /10
$1.43
Sharae of Numbing Depths

Sharae of Numbing Depths

Legendary Creature — Merfolk Wizard (2/3)

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

7.4 /10
$0.04
Willow Geist

Willow Geist

Creature — Treefolk Spirit (1/1)

Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.

6.8 /10
$0.24
Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

2.1 /10
$0.01

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.