Awakening
Stronghold — Rare
Enchantment
Sets Awakening has been printed in:

Stronghold — Rare
Enchantment
Sets Awakening has been printed in:

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Legendary Creature — Elder Dragon (4/4)
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Enchantment
When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Creature — Orc Cleric (3/3)
When White Plume Adventurer enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Legendary Creature — Minotaur Warrior (6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Creature — Elemental (7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
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