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Extract from Darkness (Tales of Middle-earth Commander)
Extract from Darkness (Tales of Middle-earth Commander)

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9.23/10

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Cards like Extract from Darkness in Tales of Middle-earth Commander:

Too Greedily Too Deep

Too Greedily, Too Deep

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

7.7 /10
$1.00
Wake the Dragon

Wake the Dragon

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
$1.23
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
$2.85
Lidless Gaze

Lidless Gaze

Sorcery

Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.6 /10
$0.34
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
$0.10
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

10 /10
$6.96
Mordor on the March

Mordor on the March

Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.6 /10
$0.17
Rally the Galadhrim

Rally the Galadhrim

Sorcery

Create a token that's a copy of target creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

6.3 /10
$0.18
Visions of Glory

Visions of Glory

Sorcery

Create a 1/1 white Human creature token for each creature you control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.4 /10
$0.14
Taunt from the Rampart

Taunt from the Rampart

Sorcery

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

8.9 /10
$4.83
Travel Through Caradhras

Travel Through Caradhras

Sorcery

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.

6 /10
$0.35
Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.12
Isengard Unleashed

Isengard Unleashed

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.3 /10
$0.39
Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

9.7 /10
$1.43
Supreme Verdict

Supreme Verdict

Sorcery

This spell can't be countered.
Destroy all creatures.

9.9 /10
$2.73
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

8.4 /10
$0.18
Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

7.2 /10
$0.34
Seasons Past

Seasons Past

Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

8.3 /10
$1.77
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

9.8 /10
$4.13
Boon of the WishGiver

Boon of the Wish-Giver

Sorcery

Draw four cards.
Cycling (, Discard this card: Draw a card.)

7.9 /10
$0.10

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