Galadriel, Light of Valinor
Tales of Middle-earth Commander — Mythic
Legendary Creature — Elf Noble
Sets Galadriel, Light of Valinor has been printed in:
Tales of Middle-earth Commander — Mythic
Legendary Creature — Elf Noble
Sets Galadriel, Light of Valinor has been printed in:
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Buy now! ▶Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Legendary Artifact
This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
Creature — Elf Druid (1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)
Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
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