Recycle
Tempest Remastered — Rare
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Tempest Remastered — Rare
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
Enchantment
When Mine, Mine, Mine! enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II -- Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III -- Put up to two non-Saga permanent cards from your hand onto the battlefield.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.
III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
The Grand Evolution
(As this Saga enters and after your draw step, add a lore counter.)
I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II -- Distribute seven +1/+1 counters among any number of target creatures you control.
III -- Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
When Goliath Hatchery enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)
Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
Enchantment Creature — Avatar Horror (6/5)
Impending 4-- (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Enchantment
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
Seshiro's Living Legacy
Vigilance, haste
Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Enchantment — Aura
Enchant creature
Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.
II -- Investigate.
III -- You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Enchantment
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
Enchantment
Paradox Zone enters with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
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