Marsh Lurker
Tempest — Common
Creature — Beast
Marsh Lurker rulings:
There are no rulings for Marsh Lurker.

Tempest — Common
Creature — Beast
Marsh Lurker rulings:
There are no rulings for Marsh Lurker.

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Creature — Human Cleric Shaman (1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has ": This creature gains trample until end of turn."
Creature — Wolf (4/3)
: This creature gains first strike until end of turn. Activate only as a sorcery.
Artifact Creature — Golem (2/2)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from this creature: This creature gains your choice of flying, first strike, or haste until end of turn.
Creature — Chimera (0/0)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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