Arms Race
The Brothers' War — Uncommon
Enchantment
Sets Arms Race has been printed in:

The Brothers' War — Uncommon
Enchantment
Sets Arms Race has been printed in:

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Creature — Elemental Shaman (2/2)
Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Legendary Enchantment Creature — God (7/6)
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Creature — Human Wizard (1/3)
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Artifact Creature — Gnome (1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Battle — Siege // Sorcery
When Invasion of Alara enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Awaken the Maelstrom
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
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