Advanced card search Random card
Sibling Rivalry (The Brothers

Sibling Rivalry

The Brothers' War — Common

Sorcery

Sibling Rivalry rulings:

2022-10-14: Powerstone tokens are a kind of predefined token. Each one has the artifact subtype "Powerstone" and the ability ": Add . This mana can't be spent to cast a nonartifact spell."

2022-10-14: You can use the added by a Powerstone token on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.

2022-10-14: Although all the cards in The Brothers' War that create Powerstone tokens create a tapped Powerstone token, entering the battlefield tapped isn't part of the token's definition. Notably, if you create a token that is a copy of a Powerstone token, the token copy won't enter the battlefield tapped.

Sibling Rivalry (The Brothers

TCGPlayer low price:

$0.08

Buy now! ▶

Loading price data
Loading

Rating:

4.81/10

Rate This:

Still confused?
Here are cards with similar text to Sibling Rivalry:

Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

7.2 /10
$0.06
Infernal Captor

Infernal Captor

Creature — Devil Rogue (3/3)

Exploit (When this creature enters, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

4.1 /10
$0.03
Involuntary Employment

Involuntary Employment

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.3 /10
$0.08
Bloody Betrayal

Bloody Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

7.5 /10
$0.05
Angrath the FlameChained

Angrath, the Flame-Chained

Legendary Planeswalker — Angrath

+1: Each opponent discards a card and loses 2 life.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
-8: Each opponent loses life equal to the number of cards in their graveyard.

7.4 /10
$4.92
Sarkhan Vol

Sarkhan Vol

Legendary Planeswalker — Sarkhan

+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Create five 4/4 red Dragon creature tokens with flying.

5.7 /10
$3.92
Reptilian Recruiter

Reptilian Recruiter

Creature — Lizard Warrior (4/2)

Trample
When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.

4.7 /10
$0.02
Vengeful Possession

Vengeful Possession

Sorcery

Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

2.9 /10
$0.09
The Shattered States Era  Nameless Conqueror

The Shattered States Era // Nameless Conqueror

Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II -- Creatures you control get +1/+0 until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Nameless Conqueror

Trample, haste

5.6 /10
$0.02
Twisted Fealty

Twisted Fealty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

7.4 /10
$0.10
SongMad Treachery  SongMad Ruins

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Song-Mad Ruins

Song-Mad Ruins enters tapped.
: Add .

8.1 /10
$0.12
Tentative Connection

Tentative Connection

Sorcery

This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.2 /10
$0.03
Take for a Ride

Take for a Ride

Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4.8 /10
$0.09
Turn Against

Turn Against

Instant

Devoid (This card has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

2.4 /10
$0.07
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

5.6 /10
$0.25
Traitorous Greed

Traitorous Greed

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)

7.4 /10
$0.09
Caught RedHanded

Caught Red-Handed

Instant

This spell can't be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)

3.6 /10
$0.03
Incessant Provocation

Incessant Provocation

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."

0 /10
--

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.