Deep Water
The Dark — Common
Enchantment
Deep Water rulings:
2008-08-01: The amount of mana produced is unchanged, but it will all be .
2004-10-04: Deep Waters affects lands you control when it resolves and any lands you gain control of this turn.

The Dark — Common
Enchantment
Deep Water rulings:
2008-08-01: The amount of mana produced is unchanged, but it will all be .
2004-10-04: Deep Waters affects lands you control when it resolves and any lands you gain control of this turn.

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Creature — Human Spellshaper (1/1)
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
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