Shadow Summoning
The Lord of the Rings: Tales of Middle-earth — Uncommon
Sorcery
Shadow Summoning rulings:
There are no rulings for Shadow Summoning.
The Lord of the Rings: Tales of Middle-earth — Uncommon
Sorcery
Shadow Summoning rulings:
There are no rulings for Shadow Summoning.
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Buy now! ▶Legendary Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- You and target opponent each create a Food token.
II -- Each opponent loses 3 life. Create a Treasure token.
III -- Create three tapped 1/1 white Spirit creature tokens with flying.
Creature — Human Cleric (3/1)
Lifelink
, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Vampire (1/3)
Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Creature — Human Scout (2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Enchantment
, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Creature — Spirit (1/1)
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
Creature — Spirit (3/3)
Flying
, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
Creature — Human Monk (0/0)
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
Artifact
When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.
, , Remove a story counter from Staff of the Storyteller: Draw a card.
Legendary Creature — Human Cleric (3/4)
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
Creature — Human Cleric (1/2)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers -- Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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