Nylea's Forerunner
Theros Beyond Death — Common
Enchantment Creature — Beast
Trample
Other creatures you control have trample.
Where its feet tread, the thunder of many others will follow.
Theros Beyond Death — Common
Enchantment Creature — Beast
Trample
Other creatures you control have trample.
Where its feet tread, the thunder of many others will follow.
TCGPlayer low price:
Buy now! ▶Creature — Jackal Warrior (3/3)
Trample
Other creatures you control have trample.
Legendary Enchantment Creature — God (6/6)
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
The Grand Evolution
(As this Saga enters and after your draw step, add a lore counter.)
I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II -- Distribute seven +1/+1 counters among any number of target creatures you control.
III -- Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Enchantment Creature — Elemental (5/5)
Constellation -- Whenever Humbler of Mortals or another enchantment you control enters, creatures you control gain trample until end of turn.
Enchantment // Creature — Treefolk (0/0)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Gnarled Grovestrider
Vigilance
Other creatures you control have vigilance.
Enchantment Creature — Human Druid (3/3)
When Jukai Preserver enters, put a +1/+1 counter on target creature you control.
Channel -- , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
Legendary Enchantment Creature — Shrine (3/4)
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Enchantment Creature — Spirit (2/2)
Constellation -- Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.
Enchantment Creature — Ox (5/4)
Constellation -- Whenever Goldenhide Ox or another enchantment you control enters, target creature must be blocked this turn if able.
Enchantment — Saga // Enchantment Creature — Plant (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I -- Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II -- Put up to one target land card from your graveyard on top of your library.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
Branch of Boseiju
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Legendary Enchantment Creature — Demigod (0/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
Seshiro's Living Legacy
Vigilance, haste
Enchantment Creature — Cat (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.
Enchantment Creature — Dog (6/5)
Trample
Channel -- , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Tyranid (6/6)
Trample
Other creatures you control have trample.
When Old One Eye enters, create a 5/5 green Tyranid creature token.
Fast Healing -- At the beginning of your first main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
Creature — Elemental (5/4)
Trample
Multicolored creatures you control have trample.
Creature — Incarnation (3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.