Sentry of the Underworld
Theros — uncommon
Creature — Griffin Skeleton
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Theros — uncommon
Creature — Griffin Skeleton
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Buy now! ▶Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Legendary Creature — Angel (5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Creature — Bird Warlock (3/3)
Flying
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Legendary Creature — Phyrexian Angel (3/3)
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
Creature — Angel (4/3)
Flying
: Seraph of the Scales gains vigilance until end of turn.
: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Legendary Creature — Vampire Angel (3/4)
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
Legendary Creature — Human Knight (4/4)
Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
Creature — Bat (2/2)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Creature — Vampire (4/4)
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Legendary Creature — Vampire Soldier (2/2)
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Creature — Vampire Warrior Ally (2/4)
Flying
Whenever you gain life, each opponent loses 1 life.
Creature — Spirit Avatar (4/4)
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Legendary Creature — Angel Cleric (2/4)
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Thrull (3/3)
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
Legendary Creature — Angel (4/5)
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Legendary Creature — Human Advisor (4/4)
Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Legendary Creature — Zombie Wizard (3/3)
Vigilance, ward
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Creature — Vampire Soldier (2/4)
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Legendary Creature — Elder Dragon (2/5)
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
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