Pentarch Paladin
Time Spiral — Rare
Creature — Human Knight
Pentarch Paladin rulings:
There are no rulings for Pentarch Paladin.
Time Spiral — Rare
Creature — Human Knight
Pentarch Paladin rulings:
There are no rulings for Pentarch Paladin.
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As Psychic Allergy enters, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Enchantment
As Call to Arms enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Creature — Illusion Spirit (0/0)
As Chameleon Spirit enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Enchantment
As Circle of Affliction enters, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
Land
Edgewall Inn enters tapped.
As Edgewall Inn enters, choose a color.
: Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
Enchantment — Aura
Enchant creature
As Floating Shield enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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