Cursed Firebreathing Yogurt
Unfinity Sticker Sheets — common
Stickers
— Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
— , : This permanent deals 2 damage to any target.
— 4/2
— 4/8
Unfinity Sticker Sheets — common
Stickers
— Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
— , : This permanent deals 2 damage to any target.
— 4/2
— 4/8
TCGPlayer low price:
Buy now! ▶Sorcery
Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Stickers
— : This creature gets +2/+0 until end of turn.
— Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player.
— 4/1
— 3/6
Instant
Devoid (This card has no color.)
This spell costs less to cast if an opponent controls a multicolored permanent.
Ghostfire Slice deals 4 damage to any target.
Sorcery // Sorcery
Assault deals 2 damage to any target.
Battery
Create a 3/3 green Elephant creature token.
Creature — Giant // Instant — Adventure (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Stomp
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Explosion
Explosion deals X damage to any target. Target player draws X cards.
Sorcery // Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Blood
Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Creature — Otter Wizard // Instant — Adventure (2/2)
Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
Blow Off Steam
Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Creature — Human Knight // Instant — Adventure (3/1)
Instant and sorcery spells you control have lifelink.
Heartflame Slash
Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Instant // Instant
Target creature gets +2/+2 until end of turn.
Intervention
Intervention deals 3 damage to any target and you gain 3 life.
Instant
Devoid (This card has no color.)
Reality Hemorrhage deals 2 damage to any target.
Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Burn
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Enchantment // Instant — Adventure
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Suspend 4—
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
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