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Funeral Room  Awakening Hall

Funeral Room // Awakening Hall

Enchantment — Room // Enchantment — Room

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Awakening Hall

When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

7.1 /10
$6.61
Rakish Crew

Rakish Crew

Enchantment

When Rakish Crew enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

5.8 /10
$0.07
Season of Loss

Season of Loss

Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature.
— Draw a card for each creature you controlled that died this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.

7.4 /10
$2.32
Unholy Annex  Ritual Chamber

Unholy Annex // Ritual Chamber

Enchantment — Room // Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Ritual Chamber

When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6.8 /10
~$14
Balemurk Leech

Balemurk Leech

Creature — Leech (2/2)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

5.4 /10
$0.05
Intimidation Campaign

Intimidation Campaign

Enchantment

When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

4.3 /10
$0.08
Kambal Profiteering Mayor

Kambal, Profiteering Mayor

Legendary Creature — Human Advisor (2/4)

Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

9.1 /10
$2.96
Lets Play a Game

Let's Play a Game

Sorcery

Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.

3.8 /10
$0.06
Rottenmouth Viper

Rottenmouth Viper

Creature — Elemental Snake (6/6)

As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.

7.7 /10
$7.21
Starscape Cleric

Starscape Cleric

Creature — Bat Cleric (2/1)

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.

7.6 /10
$0.34
Glidedive Duo

Glidedive Duo

Creature — Bat Lizard (3/3)

Flying
When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.

5.3 /10
$0.02
Hazels Nocturne

Hazel's Nocturne

Instant

Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.

6.1 /10
$0.09
Lunar Convocation

Lunar Convocation

Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.

7.3 /10
$0.74
Raven of Fell Omens

Raven of Fell Omens

Creature — Bird (1/2)

Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

5.5 /10
$0.06
Shroudstomper

Shroudstomper

Creature — Elemental (5/5)

Deathtouch
Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.

2.9 /10
$0.05
Valley Rotcaller

Valley Rotcaller

Creature — Squirrel Warlock (1/3)

Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

8.2 /10
$1.57
Sinister Monolith

Sinister Monolith

Artifact

At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.

6.4 /10
$0.09
Popular Egotist

Popular Egotist

Creature — Human Rogue (3/2)

, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.

3.3 /10
$0.06

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