Pick-a-Beeble
Unfinity — Common
Artifact — Attraction
Sets Pick-a-Beeble has been printed in:

Unfinity — Common
Artifact — Attraction
Sets Pick-a-Beeble has been printed in:

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Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Creature — Goblin Warrior (0/0)
As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
Creature — Imp (0/0)
Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Host Creature — Kangaroo (1/1)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Legendary Planeswalker — Jared
+1: Create a 3/3 Kavu creature token with trample that's all colors.
-3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
-6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Creature — Zombie (3/3)
As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
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