Roller Coaster
Unfinity — uncommon
Artifact — Attraction
Visit — Creatures you control get +2/+0 until end of turn.
Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.
Unfinity — uncommon
Artifact — Attraction
Visit — Creatures you control get +2/+0 until end of turn.
Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.
TCGPlayer low price:
Buy now! ▶Artifact — Attraction
Visit — Creatures you control get +1/+0 until end of turn.
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Artifact — Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Artifact Creature — Dragon (4/4)
Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact — Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact — Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
Artifact — Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact — Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
Artifact — Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact — Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Artifact — Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Artifact — Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
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