Double Deal
Unglued — Common
Sorcery
Double Deal rulings:
There are no rulings for Double Deal.

Unglued — Common
Sorcery
Double Deal rulings:
There are no rulings for Double Deal.

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Sorcery
Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
Instant
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
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