Team Spirit
Unglued — Common
Instant
Team Spirit rulings:
There are no rulings for Team Spirit.

Unglued — Common
Instant
Team Spirit rulings:
There are no rulings for Team Spirit.

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Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Creature — Treefolk (4/5)
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
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