Volrath's Motion Sensor
Unglued — uncommon
Enchantment — Aura
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Unglued — uncommon
Enchantment — Aura
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When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
: Sacrifice Hopeless Nightmare.
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.)
Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Enchantment
Flash
When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
, Sacrifice Omen of the Dead: Scry 2.
Enchantment — Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Legendary Enchantment
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
Enchantment — Case
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
Enchantment — Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment — Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Enchantment — Saga // Enchantment Creature — Rat Rogue (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nezumi Road Captain
Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
Enchantment — Aura
Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
Enchantment — Aura
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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