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Working Stiff (Unhinged)

Working Stiff

Unhinged — Uncommon

Creature — Mummy

Working Stiff legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Not legal
Pauper: Not legal
Vintage: Not legal
Penny: Not legal
Commander: Not legal
Oathbreaker: Not legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Not legal
Old School: Not legal
Premodern: Not legal<

Working Stiff (Unhinged)

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Call to Arms

Call to Arms

Enchantment

As Call to Arms enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

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Farewell to Arms

Farewell to Arms

Enchantment

As Farewell to Arms enters, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

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Agathas Champion

Agatha's Champion

Creature — Human Knight (4/4)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

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Alchemists Talent

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(Gain the next level as a sorcery to add its ability.)
When Alchemist's Talent enters, create two tapped Treasure tokens.
: Level 2
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Angelic Aberration

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Creature — Eldrazi Angel (4/4)

Devoid (This card has no color.)
Flying, vigilance
When Angelic Aberration enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

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As an additional cost to cast this spell, sacrifice a creature.
Flying
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