Hammer Jammer
Unstable — Uncommon
Creature — Goblin Warrior
Sets Hammer Jammer has been printed in:

Unstable — Uncommon
Creature — Goblin Warrior
Sets Hammer Jammer has been printed in:

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Creature — Imp (0/0)
Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Creature — Zombie (3/3)
As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
Creature — Brainiac (1/1)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
Creature — Hydra Dog (0/0)
As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Host Creature — Kangaroo (1/1)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Creature — Hydra (0/0)
As Neverwinter Hydra enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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