Advanced card search Random card
Sap Sucker (Unstable)

Sap Sucker

Unstable — Common

Artifact — Contraption

Sap Sucker rulings:

2018-01-19: If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

2018-01-19: Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

2018-01-19: Contraptions aren’t put into your main deck. They go into a separate deck called the Contraption deck.

2018-01-19: In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

2018-01-19: In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don’t have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

2018-01-19: In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

2018-01-19: While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

2018-01-19: At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

2018-01-19: If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

2018-01-19: If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck’s version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

2018-01-19: If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don’t lose the game.

2018-01-19: Any Contraption that’s on the battlefield and wasn’t assembled immediately heads to the scrapyard. However, if it’s a not an actual Contraption card (like Copy Artifact isn’t), it goes to your graveyard as normal. Non-Contraption cards can’t be in the scrapyard.

Sap Sucker (Unstable)

TCGPlayer low price:

$0.08

Buy now! ▶

Loading price data
Loading

Rating:

10/10

Rate This:

Cards similar to Sap Sucker:

Birgi God of Storytelling  Harnfel Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Creature — God // Legendary Artifact (3/3)

Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.

Harnfel, Horn of Bounty

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

9.9 /10
~$11
Brazen Collector

Brazen Collector

Creature — Raccoon Rogue (2/1)

First strike
Whenever Brazen Collector attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

5.5 /10
$0.06
Colossal Plow

Colossal Plow

Artifact — Vehicle

Whenever Colossal Plow attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

7.7 /10
$0.09
Grand Warlord Radha

Grand Warlord Radha

Legendary Creature — Elf Warrior (3/4)

Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.

8.8 /10
$0.63
Kessig Naturalist  Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

Creature — Human Werewolf // Creature — Werewolf (2/2)

Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Lord of the Ulvenwald

Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.9 /10
$0.15
Klauth Unrivaled Ancient

Klauth, Unrivaled Ancient

Legendary Creature — Dragon (4/4)

Flying, haste
Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

9.4 /10
~$45

© 2026 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.