Squirrel-Powered Scheme
Unstable — Uncommon
Enchantment
Sets Squirrel-Powered Scheme has been printed in:

Unstable — Uncommon
Enchantment
Sets Squirrel-Powered Scheme has been printed in:

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Creature — Squirrel Advisor (1/1)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Legendary Creature — Human Pilot Employee (2/2)
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Creature — Goblin Employee (0/4)
Reach
Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.
Legendary Creature — Goblin Warrior (3/3)
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Legendary Creature — Human Noble (2/2)
, : Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
, : Reroll any die. (Activate only any time it makes sense.)
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