Stern Proctor
Urza's Saga — uncommon
Creature — Human Wizard
Sets Stern Proctor has been printed in:
Urza's Saga — uncommon
Creature — Human Wizard
Sets Stern Proctor has been printed in:
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Buy now! ▶Creature — Drake (3/3)
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
Creature — Illusion (4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Creature — Bird (1/1)
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Legendary Creature — Human Wizard (1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
Creature — Wall (0/2)
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Creature — Human Monk Cleric (1/1)
When Monk Realist enters the battlefield, destroy target enchantment.
Artifact Creature — Wall (0/7)
Defender (This creature can't attack.)
When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Human Wizard (2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Creature — Whale (5/5)
When Great Whale enters the battlefield, untap up to seven lands.
Creature — Drake (2/3)
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Creature — Illusion (2/2)
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
Creature — Human Wizard (2/2)
: Return Wizard Mentor and target creature you control to their owner's hand.
Creature — Human Druid (0/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Artifact Creature — Gnome (1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Creature — Human Monk Cleric (2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Human Wizard (1/1)
: Counter target spell unless its controller pays .
Creature — Insect (2/4)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Troll (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Regenerate Albino Troll.
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