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Council s Judgment (Vintage Masters)

Council's Judgment

Vintage Masters — Rare

Sorcery

Council's Judgment rulings:

2020-08-07: Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

2020-08-07: Each player must vote for one of the candidate permanents. They can't abstain.

2020-08-07: No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2020-08-07: None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

2020-08-07: Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

2020-08-07: In the unusual case that no permanents have any votes, nothing is exiled.

Council s Judgment (Vintage Masters)

Rating:

8.96/10

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Cards similar to Council's Judgment:

Council Guardian

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Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

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Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

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Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

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