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Goblin Ringleader (Vintage Masters)

Goblin Ringleader

Vintage Masters — uncommon

Creature — Goblin

Goblin Ringleader (Vintage Masters)

Rating:

8.65/10

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Cards like Goblin Ringleader in Vintage Masters:

Muzzio Visionary Architect

Muzzio, Visionary Architect

Legendary Creature — Human Artificer (1/3)

, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

6.9 /10
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Goblin Matron

Goblin Matron

Creature — Goblin (1/1)

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

9.5 /10
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Beetleback Chief

Beetleback Chief

Creature — Goblin Warrior (2/2)

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

9 /10
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Goblin Commando

Goblin Commando

Creature — Goblin (2/2)

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

1.9 /10
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Goblin Settler

Goblin Settler

Creature — Goblin (1/1)

When Goblin Settler enters the battlefield, destroy target land.

4.1 /10
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Flametongue Kavu

Flametongue Kavu

Creature — Kavu (4/2)

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

6.3 /10
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Pillaging Horde

Pillaging Horde

Creature — Human Barbarian (5/5)

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

0.6 /10
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Clickslither

Clickslither

Creature — Insect (3/3)

Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

3 /10
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Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior (2/2)

Goblin spells you cast cost less to cast.
Goblins you control have haste.

9.3 /10
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Shivan Wurm

Shivan Wurm

Creature — Wurm (7/7)

Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

2 /10
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Flowstone Hellion

Flowstone Hellion

Creature — Hellion Beast (3/3)

Haste
: Flowstone Hellion gets +1/-1 until end of turn.

0.4 /10
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Goblin General

Goblin General

Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

3.8 /10
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Skirk Drill Sergeant

Skirk Drill Sergeant

Creature — Goblin (2/1)

Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

3.8 /10
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Goblin Goon

Goblin Goon

Creature — Goblin Mutant (6/6)

Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.

3.9 /10
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Dacks Duplicate

Dack's Duplicate

Creature — Shapeshifter (0/0)

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

7.8 /10
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Lightning Dragon

Lightning Dragon

Creature — Dragon (4/4)

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Lightning Dragon gets +1/+0 until end of turn.

0.9 /10
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Blazing Specter

Blazing Specter

Creature — Specter (2/2)

Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

4.3 /10
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Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon (7/7)

Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

8.4 /10
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Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

6.6 /10
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ManoWar

Man-o'-War

Creature — Jellyfish (2/2)

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

8 /10
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